"The Providence Prophecies" Crew
No project as complex as Eldritch Errors ever comes together without a brilliant team. That team is also expected to labor in obscurity until the fat lady sings. So I can't think of any better way to start out Smeldritch than to make sure that the incredible crew that made it a reality gets to take at least a quick bow. So, in alphabetical order, the team that brought you:
"Eldritch Errors: The Providence Prophecies" (April 2007 - September 2007):
Therés Andersson (translator) / Swedish translations
J.D. Ashcraft (GMD Studios, producer) / logistics & story development
Chris Campbell (GMD Studios, developer & artist) / web, art & prop development
Clay Chiment (writer) / pre-launch Stu Ronomi
Brian Clark (GMD Studios, creator/producer/writer) / Howard Philips, Arthur Lydney, "Exu", "Spukhafte"
Andrew Cowan (GMD Studios, technical lead) / web, MUD and server infection development, "Icculus"
Don Cramer (Meme Science, malware technical expert) / Lucky 5 tray app development
Dave Currie (artist) / the nightmare painting & D.C.'s sketch
Nicko Demeter (writer/technical expert) / Bryce Droher
Mike Ferraro (GMD Studios, assistant producer) / props, locations & logistics, "Cultist #5"
Steve Grant (conceptualist) / pre-launch story development
Lisa Hope (GMD Studios, assistant producer) / props & logistics
Tammy Kearns (GMD Studios, producer) / logistics & story development
Jackie Kerr (producer/writer) / Alan Camacho, Jennifer Pike, Kevin Cosby, post-launch Stu Ronomi
Wayne Porter (Meme Science, malware technical expert) / story development, application manager
Jim Rhoades (GMD Studios, developer & artist) / web, art & prop development
Ralph Srouji (translator) / Arabic translations
Brooke Thompson (creator/producer/writer) / Marie Kim, B.A. Saint-Feline

Hi,
You all know me as WolfHawk (email pm_butch@yahoo.com) at Unfiction and in SO. I just wanted to throw my comment here that you folks did have done an excellent job so far and I am looking forward to much more!
WH