Misc: September 2007 Archives
Shared nightmares were a major theme of B.A. Saint-Feline's journey in "The Providence Prophecies," and participants emailed and called in their own nightmares (both real and imagined) to B.A. continuously as the nearly five-month story unfolded. We used a service called JConnect to manage the phone calls -- part of that service includes voice mails emailed to you as MP3s. Hundreds and hundreds of MP3, each more frightening and disturbing than the last.
GMD Studios Lead Developer Jim Rhoades took on the task of starting to craft all that audio into an exquisite corpse, a collaborative narrative of "The Providence Prophecies" (at least a part of it) as told through the dream calls. A lot of cataloging and editing later, he had reduced it to a chilling 12 minutes plus extended audio collage of atmospheric crafting courtesy of the wonderfuly deconstructed remixes of John Vanderslice's in "MGM Endings" (a free download from John's site) -- catch him on tour now (I will on Monday.)
Pieces of this are going to end up in other places (including the new Eldritch Errors site redesign), but the "extended remix" is just for fans: consider it the first installment of the Eldritch Errors Soundtrack (and not the only installment you'll get before the interlude is over.)
Eldritch Errors Soundtrack
Track 1 - "The Providence Nightmares" (16.45 MB MP3)
As has become tradition in the Alternate Reality Gaming community, we will be joining the players for an IRC chat about the experience. Of course, anyone with interest in the project is welcome to attend and we hope that you'll be able to make it.
The chat will be held Monday, September 10 (yes, that's tonight!) at 9:30 PM EDT / 6:30 PM PDT in #stfeline on irc.chat-solutions.org. If you don't have an IRC client, you can connect to that server through both unfiction and ARGNet. For more information, check out this unfiction thread.
We're really excited about finally getting to chat without the curtain coming between us, but as this is only an interlude, there will be many questions that we cannot answer. We do hope that you will understand and not throw virtual tomatoes at us in return for the inevitable winks and dodges. Don't worry, if we can't discuss it, it just means that you'll get your answer in a far more exciting way. There's still plenty of interesting things to talk about and, I'm sure, some of the discussion will go on to inspire future posts here at Schmeldritch.
We hope to see you there tonight, and we'll link to the log of the chat from this message after the fact.
