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        <title>Schmeldritch</title>
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        <copyright>Copyright 2010</copyright>
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            <title>Chat with us!</title>
            <description><![CDATA[Many of the creators, writers, and participants of Eldritch Errors will be gathering tomorrow evening for a live online chat about the Eldritch experience. Of course, anyone with interest in the project is welcome to attend and we hope that you'll be able to join us. With three books down and many great ideas to carry us forward, there's lots to talk about. <br /><br />The chat will be held Tuesday, January 13 at 9:00 PM EST / 6:00 PM PST. You can get to the chat through <a href="http://www.argn.com/chat.php">ARGNet chat</a>, just enter your nickname and select stfeline for the channel. For those familiar with IRC just head on over to irc.chat-solutions.org and join #stfeline. ]]></description>
            <link>http://www.schmeldritch.com/2009/01/chat-with-us.html</link>
            <guid>http://www.schmeldritch.com/2009/01/chat-with-us.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">BTS</category>
            
            
            <pubDate>Mon, 12 Jan 2009 11:34:28 -0500</pubDate>
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            <title>A Mound of Thanks</title>
            <description><![CDATA[With the action of Book Three finally concluded, the first order of business is to give my deepest and warmest thanks to the tremendous team that brought it to life. This time, that list of thanks is extraordinarily long, but a few people deserve particular kudos -- notably the awesome story direction and experience design provided by Brooke Thompson and Jan Libby, and the amazingly flexible and unflinching production logistics of Robert Wood. There's so much more to talk about, of course, but it is time for this outstanding cast and crew of Book Three to take their bow: there will be plenty of time of additional meta discussions during the hiatus before the inevitible Book Four.)

<b><u>"Eldritch Errors: Red Moon Rising"</b></u> (January 2008 - December 2008):

<b>J.D. Ashcraft</b> (GMD Studios, producer) <i>/prop development</i>
<b>Nova Barlow</b> (actor) <i>/ nightmare confessor</i>
<b>Toby Barlow</b> (actor) <i>/ himself</i>
<b>Oded Burger</b> (actor) <i>/ NYC Forsythe henchman</i>
<b>Alexander Calhoun</b> (actor) <i>/ nightmare confessor</i>
<b>Chris Campbell</b> (GMD Studios, developer & artist) <i>/ web, art & prop development</i>
<b>Brian Clark</b> (GMD Studios, creator/producer/writer) <i>/ story, Peter Severn, Arthur Lydney, nightmare confessor</i>
<b>Ron Cohen</b> (actor) <i>/ Exu</i>
<b>Dee Cook</b> (actor) <i>/ nightmare confessor</i>
<b>Andrew Cowan</b> (GMD Studios, technical lead) <i>/ web & server programming</i>
<b>David Crouse</b> <i>/ nightmare confessor</i>
<b>Ian Cyr</b> (actor) <i>/ nightmare confessor</i>
<b>Wendy DeLaney</b> (actor) <i>/ Dr. Elizabeth Riley</i>
<b>Nicko Demeter</b> (actor) <i>/ Sacramento Forsythe representative</i>
<b>Miguel Drake-Mclaughlin</b> (videographer) <i>/ Bryce hotel sequences</i>
<b>Mike Ferraro</b> (GMD Studios, assistant producer) <i>/ props, locations & logistics</i>
<b>"g3k"</b> (actor) <i>/ nightmare confessor</i>
<b>Chad Haefele</b> (actor) <i>/ nightmare confessor</i>
<b>Pamela Hedden</b> (actor) <i>/ Mrs. Compton</i>
<b>Lenore Henry</b> (actor) <i>/ nightmare confessor</i>
<b>Jeff Himmelman</b> (actor) <i>/ Spukhafte Fernwirkung</i>
<b>Tammy Kearns</b> (GMD Studios, producer) <i>/ logistics</i>
<b>Marie Lamb</b> (actor) <i>/ nightmare confessor</i>
<b>Jonny Leahan</b> (GMD Studios, producer & actor) <i>/ "The Sculptor," event production</i>
<b>Jan Libby</b> (director/producer/writer) <i>/ story, Dr. Elizabeth Riley</i>
<b>Lou (LouMac) Maccarone</b> (actor) <i>/ nightmare confessor</i>
<b>Gary Millus</b> (actor) <i>/ Bryce Drogher</i>
<b>Brian Murphy</b> <i>/ nightmare confessor</i>
<b>Caroline Murphy-Himmelman</b> (actress) <i>/ B.A. Saint-Feline</i>
<b>Ron Nickell</b> (actor) <i>/ satellite photo mule</i>
<b>Andrea Phillips</b> (actor) <i>/ nightmare confessor</i>
<b>Mark Rabinowitz</b> (writer) <i>/ Eddie Pope</i>
<b>"Rekidk"</b> (actor) <i>/ nightmare confessor</i>
<b>Jim Rhoades</b> (GMD Studios, developer & artist) <i>/ web, art, video & audio development</i>
<b>Mark Sanders</b> (actor) <i>/ Arthur Lydney</i>
<b>Jamie Simo</b> (actor) <i>/ nightmare confessor</i>
<b>Kimberley Tibbert</b> (actor) <i>/ nightmare confessor</i>
<b>Brooke Thompson</b> (creator/producer/writer) <i>/ story, B.A. Saint-Feline, Sploit and the dreamers, web & art development</i>
<b>Jen Waite</b> (actor) <i>/ nightmare confessor</i>
<b>Krystyn Wells</b> (actor) <i>/ nightmare confessor</i>
<b>Dee Winter</b> (actor) <i>/ Dreamer Dee, nightmare confessor</i>
<b>Robert Wood</b> (GMD Studios, assistant producer & actor) <i>/ logistics, Sploit, "Gatekeeper," nightmare confessor</i>]]></description>
            <link>http://www.schmeldritch.com/2008/12/book-three-credits.html</link>
            <guid>http://www.schmeldritch.com/2008/12/book-three-credits.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">BTS</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Book 3</category>
            
            
            <pubDate>Mon, 29 Dec 2008 17:01:22 -0500</pubDate>
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            <title>Before the Screaming Commences</title>
            <description><![CDATA[<p>Long time, no schmeldritch ... how the hell are you supposed to tell when we're being quiet on purpose and when it means something is kicking, you ask? When I feel compelled to get a quick laundry list out of details out, I guess. Bad puppetmaster!</p>
<p>Some of you might have heard that the lovely offices of GMD Studios were burgled during the summer -- who'd have thought having walls of glass were a security risk! Most notably, they stole a number of computers (including the one with the list of people to send Book 2 coins too, so we're going to need your help to recollect that information.) Most bizarrely, they stole all the extra Book 1 coins laying around the various rooms -- I can only imagine their disappointment when they tried to pawn them. A pox of crickets on their households!</p>
<p>Even more important, though, is a bit of pre-announcement on the Eldritch 3 Reboot. One of my goals for the Eldritch universe was always to have a structure flexible enough that we could have "guest puppetmasters" conduct entire Books in the sequence, much the way guest directors might helm an episode of an established television series. In this case, that means the best I'll be able to credit myself on this Book is as "series creator" or maybe "executive producer". Who's helming it then, you ask?</p>
<p>Brooke Thompson and Jan Libby. Boy are you guys in for a (trick or) treat. See you in the intermission ...</p>]]></description>
            <link>http://www.schmeldritch.com/2008/10/before-the-screaming-commences.html</link>
            <guid>http://www.schmeldritch.com/2008/10/before-the-screaming-commences.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">BTS</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Book 3</category>
            
            
            <pubDate>Thu, 30 Oct 2008 16:51:01 -0500</pubDate>
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            <title>Dog Houses, RPGs and Pudding</title>
            <description><![CDATA[<p>
<form class="mt-enclosure mt-enclosure-image" mt:asset-id="197"><a onclick="window.open('http://www.schmeldritch.com/mydogcollar.html','popup','width=479,height=640,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://www.schmeldritch.com/mydogcollar.html"></a></form>
<form class="mt-enclosure mt-enclosure-image" mt:asset-id="197"><a onclick="window.open('http://www.schmeldritch.com/mydogcollar1.html','popup','width=479,height=640,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://www.schmeldritch.com/mydogcollar1.html"></a></form>
<form class="mt-enclosure mt-enclosure-image" mt:asset-id="197"><a onclick="window.open('http://www.schmeldritch.com/mydogcollar2.html','popup','width=479,height=640,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://www.schmeldritch.com/mydogcollar2.html"><img class="mt-image-left" style="FLOAT: left; MARGIN: 0px 20px 20px 0px" height="213" alt="mydogcollar.jpg" src="http://www.schmeldritch.com/assets_c/2008/04/mydogcollar-thumb-160x213.jpg" width="160" /></a></form>I'm in the doghouse, and I deserve to be. I'm not sure I'll make the dog collar a permanent fashion accessory (we're pretty casual around here for such elaborate bling), but it is appropriate in the short term. When clients ask me why I'm wearing a dog collar with a tag labeled "Providence," I'll explain to them that some really important people wanted to remind me that my clients are taking me away from what I'm supposed to be doing. </p>
<p>One day, I'll tell you the story about how the Poet snagged the Puppetmaster, the Sculptor and the Cultist up into a mad scientist project, all while Sploit got sucked into some kind of psychological testing project. Lesson: even a deep team bench can be devestated by the realities of people chasing a living (the flip side being, of course, it is so much easier if someone is paying you a wage and telling you it is your job.)</p>
<p>
<form class="mt-enclosure mt-enclosure-image" mt:asset-id="200"><a onclick="window.open('http://www.schmeldritch.com/myRPG.html','popup','width=480,height=640,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://www.schmeldritch.com/myRPG.html"></a></form>
<form class="mt-enclosure mt-enclosure-image" mt:asset-id="200"><a onclick="window.open('http://www.schmeldritch.com/myRPG1.html','popup','width=480,height=640,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://www.schmeldritch.com/myRPG1.html"><img class="mt-image-right" style="FLOAT: right; MARGIN: 0px 0px 20px 20px" height="213" alt="myRPG.jpg" src="http://www.schmeldritch.com/assets_c/2008/04/myRPG-thumb-160x213.jpg" width="160" /></a></form>Solutions: an even deeper team bench and a recontemplation of what it means to provision them. Armchair quarterbacking yourself mid-recovery is gauche, though, and I'm already in the Lovecraftian doghouse. Why bring a knife to a rocket propelled grenade launcher fight?</p>
<p>Your outpouring of friendly support is amazing, and has barely felt like stalking at all! I'm humbled by it and don't take any of you for granted. I've missed you too. The pre-production wheels are already in motion of making sure we earned that support, although the proof will be in the pudding.</p>]]></description>
            <link>http://www.schmeldritch.com/2008/04/dog-houses-rpgs-and-pudding.html</link>
            <guid>http://www.schmeldritch.com/2008/04/dog-houses-rpgs-and-pudding.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">BTS</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Book 3</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Misc</category>
            
            
            <pubDate>Wed, 16 Apr 2008 11:43:11 -0500</pubDate>
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            <title>Creating a Monster</title>
            <description><![CDATA[As any scientist will tell you, it is the unexpected result that is the most intriguing. Unfortunately, for us, the unexpected came in the form of what we call the Eldritch Curse. We can't say for sure that it's a curse. Maybe one is just not meant to play with the dark, weird, and otherworldly. Whatever the case, we've known for a year now that there is something strange and magical about working on Eldritch Errors and, with every Book, we brace ourselves for the unpredictable. From death to birth and with gunshots or car accidents, we have learned to be prepared for whatever the universe throws our way. With Book Three, easily the most intense and complex chapter to date, we knew that whatever happened, it would be big.<br /><br /> ]]></description>
            <link>http://www.schmeldritch.com/2008/03/creating-a-monster.html</link>
            <guid>http://www.schmeldritch.com/2008/03/creating-a-monster.html</guid>
            
            
            <pubDate>Fri, 07 Mar 2008 11:31:58 -0500</pubDate>
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            <title>See You After Book Three</title>
            <description><![CDATA[<div style="margin: 0px 12px 0px 0px; float: left; width: 320px; height: 256px;"><script language="JavaScript" type="text/javascript">InsertBook3Trailer();</script></div>
<p>When I saw the full moon in the sky during the pre-dawn drive to work, I knew it was time to shutter up Schmeldritch. Otherwise, <a href="http://www.argn.com/archive/000683eldritch_errors_book_3.php" target="outside">people might wonder</a> if Book Three has started or not, and you might as well <a href="http://forums.unfiction.com/forums/viewtopic.php?t=23948" target="outside">say it has</a>: once the interludes are over, we tend to get pretty quiet here in favor of <a href="http://www.eldritcherrors.com/" target="outside">EldritchErrors.com</a> to help <a href="http://www.eldritcherrors.com/jumpin.php" target="outside">new players jump in</a>. It is always so hard to <a href="http://www.schmeldritch.com/2007/11/eldritch-errors-red-moon-risin.html" target="outside">avoid indulging</a> in one <a href="http://www.schmeldritch.com/2007/09/scream-in-the-mountains.html" target="outside">brief William Castle moment</a> before shuttering this place up, though. It will be the first Schmeldritch post new participants stumble into for a while. This time, I might even indulge and give myself two brief moments to set that stage. </p>
<p></p>
<p>It goes without saying that the Eldritch crew thinks I'm insane, they've grown used to the mad scientist cackle coming from my office from time to time. My expectations for "Red Moon Rising" are obviously higher than they were even for "Scream in the Mountains," and after that many of us were going <a href="http://www.schmeldritch.com/2007/11/holy-crap.html">"holy crap!"</a>&nbsp;May I recommend that experienced participants change their tin foil hats daily during Book Three and leave it at that? </p>
<p>For new participants, welcome to the party, you're still <a href="http://www.schmeldritch.com/2007/12/based-on-actual-events.html">fashionably early</a>. Don't worry that Eldritch Errors has been going since last April, Book Three was developed with you in mind. It was also developed with Book One participants in mind, as well, so you'll have lots to <a href="http://www.sentryoutpost.com/forums/" target="outside">discover together</a>. You might even argue that new participants only missed the confusing, complicated setup to the real action.</p>
<p>Until we see each other again, I leave you with a quote from Lovecraft: <em>"<a href="http://www.youtube.com/watch?v=MUBVt7K1tQE" target="outside">I hate the moon -&nbsp;I am afraid of it</a> - for when it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous."</em></p>]]></description>
            <link>http://www.schmeldritch.com/2008/01/when-i-saw-the-full.html</link>
            <guid>http://www.schmeldritch.com/2008/01/when-i-saw-the-full.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Book 3</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Intent</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Series</category>
            
            
            <pubDate>Tue, 22 Jan 2008 21:43:37 -0500</pubDate>
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            <title>Blame the New Staffer</title>
            <description><![CDATA[<form class="mt-enclosure mt-enclosure-image" mt:asset-id="195"><a href="http://www.schmeldritch.com/Smith.png"><img class="mt-image-left" style="FLOAT: left; MARGIN: 0px 20px 20px 0px" height="180" alt="Smith.png" src="http://www.schmeldritch.com/Smith-thumb-240x180.png" width="240" /></a></form>
<p>It all started when that strange, short new staff member reported in for duty just before the holidays. It claimed&nbsp;it came from the "home office" and that it was paid for out of someone else's budget, but it refused to give us a picture of when&nbsp;it was 12 years old for <a href="http://www.gmdstudios.com/contact.html" target="outside">our staff page</a> (claims that was before photography was invented) and didn't want a phone extention. Mike&nbsp;tried to distract him with the "origami-a-day" calendar, but he was more interested in our production plans for Book Three.</p>
<p>I think we've managed to keep his creepy tentacles out of the storyline, but I totally blame him for falling behind on the meta materials, including the amazing stories you've been telling. I'm told they are calling it the <a href="http://forums.unfiction.com/forums/viewtopic.php?t=22753" target="outside">Cthecret Cthanta Worm</a>. We call it Worst Intern Ever, but only when we think it isn't watching us.</p>]]></description>
            <link>http://www.schmeldritch.com/2008/01/blame-the-new-staffer.html</link>
            <guid>http://www.schmeldritch.com/2008/01/blame-the-new-staffer.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Book 2</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Misc</category>
            
            
            <pubDate>Tue, 22 Jan 2008 21:16:45 -0500</pubDate>
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            <title>Based On Actual Events</title>
            <description><![CDATA[<form class="mt-enclosure mt-enclosure-image" mt:asset-id="194"><img class="mt-image-left" style="FLOAT: left; MARGIN: 0px 20px 20px 0px" height="56" alt="wired_logo.gif" src="http://www.schmeldritch.com/wired_logo.gif" width="272" /></form>There was a moment when I could have killed the comment:&nbsp;the moment&nbsp;I confirmed it again for the fact checker. We knew we'd start talking about it more explicitly in 2008, but was a minor detail in an unreviewed article the right place to let such a critical detail about our baby first appear, after only <a href="http://www.schmeldritch.com/2007/12/experiencing-alternate-realiti.html">hinting at it before</a>? How would I write this very post, to frame the same information in our own voice? I could even imagine the <a href="http://forums.unfiction.com/forums/viewtopic.php?t=22812" target="outside">hypothetical Unfiction thread</a> to go with the <a href="http://www.wired.com/entertainment/music/magazine/16-01/ff_args" target="outside">hypothetical article</a>. Then I confirmed for Wired's fact checker that yes, we do intend both graphic novels and a television show as part of the revenue generating plans for <a href="http://www.eldritcherrors.com/" target="outside">Eldritch Errors</a>. Participants in Eldritch deserve at least a little more detail to go with that unexpected revelation, as we've kept&nbsp;a few critical concepts under wrap for a year now.&nbsp;]]></description>
            <link>http://www.schmeldritch.com/2007/12/based-on-actual-events.html</link>
            <guid>http://www.schmeldritch.com/2007/12/based-on-actual-events.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Intent</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Series</category>
            
            
            <pubDate>Fri, 28 Dec 2007 13:16:43 -0500</pubDate>
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            <title>Wesley Sizemore &amp; The Quiet Zone</title>
            <description><![CDATA[<p><a href="http://www.wired.com/wired/archive/12.02/quiet.html" target="outside">The Quiet Zone</a> is one of the strangest chunks of real estate in North America, and an <a href="http://www.eldritcherrors.com/evidence/telescope.php" target="outside">"alternate history"</a> of how it <a href="http://www.sentryoutpost.com/wiki/index.php?title=Exu%27s_letter" target="outside">came to be</a> lies at the heart of the tale we're asking <a href="http://www.schmeldritch.com/2007/11/if-we-were-willing-to-tease-th.html">participants to dive into</a> with <a href="http://www.eldritcherrors.com/" target="outside">Eldritch Errors</a>. If Book One was in part inspired by <a href="http://www.schmeldritch.com/2007/09/a-pair-of-real-sentries.html">real Sentries</a>, then Book Two was inspired at least in part by the Guardian of the Quiet, Wesley Sizemore, an eye&nbsp;witness to the 1988 telescope collapse in Green Bank. This recent PBS &amp; Wired Science segment on the Quiet Zone (noticed <a href="http://forums.unfiction.com/forums/viewtopic.php?p=444025#444025" target="outside">by Varin</a>) explores the Zone further.</p>
<p align="center"><embed src="http://www.pbs.org/kcet/wiredscience/video/embed/308" width="425" height="265" type="application/x-shockwave-flash" quality="high" wmode="transparent"></p></embed>]]></description>
            <link>http://www.schmeldritch.com/2007/12/wesley-sizemore-the-quiet-zone.html</link>
            <guid>http://www.schmeldritch.com/2007/12/wesley-sizemore-the-quiet-zone.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Intent</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Series</category>
            
            
            <pubDate>Fri, 28 Dec 2007 07:10:07 -0500</pubDate>
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            <title>Calling On Inner Natural Storytelling</title>
            <description><![CDATA[<form class="mt-enclosure mt-enclosure-image" mt:asset-id="191"><a href="http://www.schmeldritch.com/book_two_coin.jpg"><img class="mt-image-left" style="FLOAT: left; MARGIN: 0px 20px 20px 0px" height="240" alt="book_two_coin.jpg" src="http://www.schmeldritch.com/assets_c/2007/12/book_two_coin-thumb-240x240.jpg" width="240" /></a></form>
<p><a href="http://www.schmeldritch.com/2007/09/the-providence-prophecies-part.html">In Book One</a>, we asked you to <a href="http://www.schmeldritch.com/book-1/">show us your creativity</a>. For Book Two, we want to encourage something a bit more in the spirit of H.P. Lovecraft -- we want you to tap the Eldritch storyteller in you and share it with everyone else. As storytellers we believe we can use anything under the Sun to tell our story, and so we believe you can too. No messy self-addressed envelopes this time around, just a quick email to inquiry at this blog's domain with a link to where we can enjoy your EE creation and the address where we should send your participatory commemoration. Those of you who have already been telling stories can count yourself a step ahead of crowd.</p>
<p>We've got a mystery to share with you, too. We don't want to show you the back yet, even though there isn't anything on the back you haven't already experienced. Sometimes, though, what you choose to focus on from a Book makes a detail suddenly more significant. We owe it to you let that discovery come first from inside the narrative rather than from a commemoration of it. You'll have an opportunity early in Book 3 to clarify your understanding of something you already know, and when that happens what's on the back will seem more natural and less like a reveal.</p>]]></description>
            <link>http://www.schmeldritch.com/2007/12/calling-on-inner-natural-story.html</link>
            <guid>http://www.schmeldritch.com/2007/12/calling-on-inner-natural-story.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">BTS</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Book 2</category>
            
            
            <pubDate>Tue, 11 Dec 2007 13:25:07 -0500</pubDate>
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            <title>Open Source Literary Game Design in the 1920s</title>
            <description><![CDATA[<p>
<form class="mt-enclosure mt-enclosure-image" mt:asset-id="182"><img class="mt-image-left" style="FLOAT: left; MARGIN: 0px 20px 20px 0px" height="281" alt="lovecraftspillow.jpg" src="http://www.schmeldritch.com/lovecraftspillow.jpg" width="250" /></form>I've been writing for the last month about H.P. Lovecraft, meandering from talking about <a href="http://www.schmeldritch.com/2007/11/lovecraft-with-water-wings.html">his work</a> to <a href="http://www.schmeldritch.com/2007/11/lovecraft-science-and-charlata.html">his scientific leanings</a> to <a href="http://www.schmeldritch.com/2007/11/lovecraft-nobody-expects-anyth.html">his letter writing</a>. It has made me look like such a tremendous geek (or at least that's what my commercial clients tell me.) Part of that was certainly to help illuminate what I mean when I say that <a href="http://www.eldritcherrors.com/" target="outside">Eldritch Errors</a> is inspired more by the author than his works, but I also want to set up a more radical proposition. Lovecraft was working with ideas from the 21st century, but he was forced to explore them with 19th and 20th century technologies (such as letter writing instead of email.) </p>
<p>Lovecraft was an alternate reality game designer, a writer who believed his stories must be "devised with all the care &amp; verisimilitude of an actual hoax," stories that he unfolded like forensic investigations. He was also an <a href="http://www.opensource.org/" target="outside">Open Source advocate</a> and loved implied <a href="http://creativecommons.org/licenses/by-nc/3.0/us/" target="outside">share alike licensing</a> (although I suspect the license I linked too is more restrictive than what he believed in.) He delighted when others lifted references from his work and equally delighted incorporating their references back into his work. He had an intimate relationship with his readers, because he was frequently the one mailing them the manuscript to read. It shouldn't be surprising that <a href="http://www.chaosium.com/catalog/default.php?cPath=41" target="outside">tabletop gaming</a> and <a href="http://www.hyperwerx.net/cthulhu/" target="outside">non-tabletop gaming</a> have so embraced his work (now public domain) and played such a key role in preserving and extending it.</p>]]></description>
            <link>http://www.schmeldritch.com/2007/12/open-source-literary-game-desi.html</link>
            <guid>http://www.schmeldritch.com/2007/12/open-source-literary-game-desi.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Intent</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Lovecraft</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Series</category>
            
            
            <pubDate>Sun, 09 Dec 2007 11:36:05 -0500</pubDate>
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            <title>Experiencing Alternate Realities</title>
            <description><![CDATA[<p>Explaining what <a href="http://www.eldritcherrors.com/" target="outside">Eldritch Errors</a> is presents challenges, both for those of us crafting the experience and for the participants involved in it. It is similar to a number of things: you can talk about how it is both like and unlike an alternate reality game, or how it is both like and unlike live action roleplaying games. Each of those labels works on some level for setting your expectations on the kinds of experiences you might have participating in Eldritch Errors, but they might also suggest things that aren't as true.</p>
<p>Describing what Eldritch Errors is should frankly be <a href="http://www.eldritcherrors.com/" target="outside">the job of the other site</a>; I'm cheating if I have to do it here. However, there is no client whose ultimate needs must drive this production, so the intentions of what we hope to craft stem from the experiments that we want to explore, not from a marketing need. Eldritch Errors didn't appear from a vacuum; it is the continuation of past experiments that also shed a light on the kinds of experiences participants have already had ... and what you might expect from Eldritch Errors in the future.</p>]]></description>
            <link>http://www.schmeldritch.com/2007/12/experiencing-alternate-realiti.html</link>
            <guid>http://www.schmeldritch.com/2007/12/experiencing-alternate-realiti.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">BTS</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Intent</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Series</category>
            
            
            <pubDate>Wed, 05 Dec 2007 11:40:09 -0500</pubDate>
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            <title>Lovecraft: &quot;Nobody Expects Anything of a Letter&quot;</title>
            <description><![CDATA[<p>
<form class="mt-enclosure mt-enclosure-image" mt:asset-id="178"><a href="http://www.schmeldritch.com/postcard-1927-b.jpg"><img class="mt-image-left" style="FLOAT: left; MARGIN: 0px 20px 20px 0px" height="152" alt="postcard-1927-b.jpg" src="http://www.schmeldritch.com/postcard-1927-b-thumb-240x152.jpg" width="240" /></a></form>H.P. Lovecraft wrote more letters than it is easy to imagine, unless of course you live in the Age of Email. Scholars conservatively estimate that he wrote over 100,000 letters in his life: they have about 10,000 preserved, and to publish even those unabridged would take 100 volumes each 400 pages long. About a thousand of them are in print across a few handfulls of volumes. For me, his letters are both his towering artistic achievement, and his towering creative achievement in developing his relationship with the fans he did have, fans who would end up preserving his work for all of us. Lovecraft tries to disavow the power of his letters in a paragraph that sound suspiciously like the way many emailers and bloggers would describe writing today:</p>
<p>
<blockquote>"Nobody expects anything of a letter, or judges any man's style by one. Even when I write one by hand I pay no attention to rhetorick, but just sail along at a mile-a-minute pace ... If you were to analyse the language of this letter you would find it shot all to hell with solecisms and bad rhythms."</blockquote>
<p></p>
<p>I can't let that stop me: there seems to be so much power in his letters, an easy elegence of style that smells suspiciously 21st century. In an essay that Lovecraft wrote defending his work "Dagon," for example, he penned a line that I think is among the most revealing glimpses into&nbsp;his soul as an artist: "There are probably seven persons, in all, who really like my work; and they are enough. I should write even if I were the only patient reader, for my aim is merely self-expression." Here's the story of&nbsp;one of those "seven persons" and a few of the tidbits from those letters that have shaped my view of Lovecraft.</p>]]></description>
            <link>http://www.schmeldritch.com/2007/11/lovecraft-nobody-expects-anyth.html</link>
            <guid>http://www.schmeldritch.com/2007/11/lovecraft-nobody-expects-anyth.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Intent</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Lovecraft</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Series</category>
            
            
            <pubDate>Thu, 22 Nov 2007 07:41:25 -0500</pubDate>
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            <title>Books, Bangs, Bucks &amp; Budgets</title>
            <description><![CDATA[<p>As a producer, I tend to think of Eldritch Errors as a machine with two modes: burn and coast. When the production is in burn mode during a Book, it costs more to keep Eldritch healthy. When we come into an Interlude, that cost goes down ... but if you coast too long you'll lose too much of your momentum. When Eldritch is in burn mode, I have budget goals for what I want to keep the expenses to each month in addition to GMD Studios' standing team. Budgets can be horribly boring, the mere mechanics of implementing ideas, but&nbsp;they can also be where you find the best "bang for the buck" approaches that make&nbsp;an idea a success.</p>
<p>What follows is intended primarily for other interactive storytellers or those really interested in the mechanics of what makes Eldritch work behind the scenes from a budget perspective as an independent production. It isn't intended as a tutorial or a comprehensive budget model. It is just one producer's notebook about ways to think about how budgets -- of live events, especially -- can become useful tools for both qualitative goal setting&nbsp;and for making small budgets look bigger than they are.</p>]]></description>
            <link>http://www.schmeldritch.com/2007/11/books-bangs-bucks-budgets.html</link>
            <guid>http://www.schmeldritch.com/2007/11/books-bangs-bucks-budgets.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Book 2</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">How To</category>
            
            
            <pubDate>Tue, 20 Nov 2007 11:04:07 -0500</pubDate>
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            <title>Help Us Capture Speculation!</title>
            <description><![CDATA[<p>In any unfolding mystery, speculation is at least as important as evidence. Now that I'm working on the new Evidence section for the <a href="http://www.eldritcherrors.com/" target="outside">Eldritch Errors</a> main experience site, capturing that community speculation into pages about individual elements of the story is proving a challenge. After all, I don't want people to read into that speculation any "official status" but, at the same time, want to provide a springboard for new participants into the theories of their peers.</p>
<p>So I'm going to need your help. In the perfect world, we're writing&nbsp;all of&nbsp;each Evidence page except for the "speculation," where we're faithfully curating your various takes on the topics. This would be the place to help us do that, by posting your comments here with references on the best of that speculation. If you're feeling really froggy, <a href="http://www.sentryoutpost.com/wiki/index.php?title=Main_Page" target="outside">start a Sentry Wiki page</a> and submit that as your link!</p>
<p>We've got 28&nbsp;different topics in 4 categories&nbsp;to take that first swipe at an Encyclopedia of Eldritch Errors, and our plan is to launch a handful of them each week. We might as well let you dump your speculation on the whole pile of them, though, so that you can imagine how they fit together as a set.</p>]]></description>
            <link>http://www.schmeldritch.com/2007/11/help-us-capture-speculation.html</link>
            <guid>http://www.schmeldritch.com/2007/11/help-us-capture-speculation.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Book 2</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">FAQ</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Intent</category>
            
            
            <pubDate>Fri, 16 Nov 2007 11:45:55 -0500</pubDate>
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